hostile architecture

no loitering

20 HP

It lets sound pass, but never lets it stay. Drums and short notes walk straight through; whatever sits there past its welcome is chopped, tipped off, combed, buried or hosed off, and comes out a second pair of outputs.

The HOSTILE ARCHITECTURE panel: black, a row of steel spikes in gold dots rising from the foot, the tallest on the middle pointing up at WELCOME, the big knob, in a ring of seventeen small square studs of bare circuit board. SPIKES and ARMRESTS over it, SLOPE and BOULDERS under it, each with a small pictogram window beside it; the SPRINKLER and GRINDER buttons out at the sides with theirs under them. IN L, CLOCK and IN R along the top with the SPRINKLER and GRINDER gates and WELCOME CV under them; PASSING L and R at the sides, MOVED ON L, LINGER and MOVED ON R along the foot. hostile architecture at the top, daylight noise at the bottom.

Turn a knob: drag it, roll the wheel over it or use the arrow keys; a double click puts it back. SPRINKLER and GRINDER are buttons: press SPRINKLER to hose off whatever is lingering, and hold GRINDER to let everything stay. The patches step on by themselves until you touch anything.

What you hear is the rack through HOSTILE ARCHITECTURE: PASSING in the middle, MOVED ON off to the sides in a long dark reverb. Everything is made in the page as you listen.

example patches

The tiers, the bodies, the fixtures, the lights and every out here are HOSTILE ARCHITECTURE's engine as it's designed, running in your browser. The drums and synths are a stand-in for the rest of a rack.

Staying

It splits the sound three ways, under 200 Hz, up to 2 kHz and over, and listens to each for a sound that sits still. Drums, plucks and short notes pass untouched. Only what stays is dealt with: a pad, a drone, a held note, a reverb tail, a bass that camps on one note.

The fixtures

Each one acts only on a sound that has outstayed its welcome, whatever its pitch, and sends what it takes to MOVED ON. A light beside each knob is lit while it's taking something, brighter the more it takes.

The sprinkler and the grinder

What comes out

Specs

Format

Width
20 HP
Controls
5 knobs (WELCOME's big), 2 buttons

Inputs

IN L, IN R
audio, ±5 V; IN R normalled to IN L
CLOCK
a pulse a beat, rising past 1.5 V
SPRINKLER, GRINDER
gates, past 1.5 V; SPRINKLER on the rise, GRINDER while high
WELCOME CV
±5 V half the knob's travel

Outputs

PASSING L, PASSING R
audio, ±5 V
MOVED ON L, MOVED ON R
audio, ±5 V
LINGER
gate, 0 to 5 V