16 HP · effect
It learns the part you're playing and won't stop playing it. Stop the clock, pull the cable, go quiet: it carries on, and comes after you. Hit it and its skin burns away, from warm to chrome. Only PRESS kills it.
Turn a knob: drag it, roll the wheel over it or use the arrow keys; a double click puts it back. PRESS is a button to hold: with the pointer, or Space while it's focused.
example patches
The eye, the skin and the sound here are WILL NOT STOP's engine as it's designed, running in your browser: what it learns, how it plays it back, every hit. The basslines, the arpeggio and the drums are a stand-in for the rest of a rack. Each patch starts it fresh.
Play it a part. It listens until the part comes round the same, one, two or four bars, the shortest that repeats, and once it has gone round twice the eye locks on. From then on it plays its own version, cut into sixteen steps a bar, along with you.
Locked on, it doesn't let go. A new part at IN doesn't change what it plays. Stop the clock, pull the cable or go quiet, and it carries on at the last tempo.
Ten patches of skin are lit warm on the panel: eight, and the lowest two its legs. Each hit burns one. It flares white-hot and goes dark, and its playing goes a step from warm to chrome.
Nothing else stops it.
Sixteen HP, every part on the line's staggered grid and mirrored about the middle. The eye is a round window on the spine with two red lights behind it; the skin is ten patches of bare circuit board, cut through dot by dot and each lit from behind. The art is a hand in gold.