20 HP · controller
A timing test you play with one finger. Tap the big key along to the clock and how early or late each tap lands comes out as voltage, so your own feel becomes modulation. Too perfect for too long, the way a sequencer taps, and REPLICANT fires.
Turn a knob: drag it, roll the wheel over it or use the arrow keys; a double click puts it back. The key is there to tap along to the beat: with the pointer, or Space when it's focused.
example patches
The lights, the timing and the outputs here are VOIGHT-KAMPFF's engine as it's designed, running in your browser: every tap measured to a fraction of a millisecond. The subject and everything round it are a stand-in for a rack.
CLOCK takes the beat, and every tap, on the key or a gate at SUBJECT, is measured against it: how early or late it landed against the nearer beat, to a fraction of a millisecond. That's DRIFT, held until the next tap, so the way you play becomes a voltage the rest of the rack can follow.
The iris round the key shows each tap: a bar from 12 o'clock to where it landed, clockwise for late and anticlockwise for early, half the ring each way being RANGE.
Turn QUESTIONS up and the key asks instead: its light comes on at a random moment, and the next tap answers it. The iris counts round while it waits, so you can see how long you took.
Tap too evenly for too long, the way a sequencer taps, and REPLICANT goes high and the drop under the eye lights. One tap outside the window, or four beats without one, and it falls.
Twenty HP, every part on the line's staggered grid and mirrored about the middle. The key is a 24 mm button with a smoked acrylic cap and an amber light inside: dark, it's the pupil of an eye. Its iris is 24 windows of circuit board lit from behind, the beat at 12 o'clock, and under the eye is one more, a drop, lit while REPLICANT is high.