two three six

down, forward, hit

20 HP

Special moves on a stick. Roll it from down to forward, press a button and a whole fill comes out on the beat: gates, a note, its own hits. Moves have weight and recovery, a clean combo climbs, hits fill a meter, and a heavy one stops the rack's clock dead.

The TWO THREE SIX panel: black, with an old arcade cabinet in gold dots square on, a round rose of bare circuit board in its dead screen, the stick and three buttons on its deck, four knobs, the biggest at the foot, a four-way switch and thirteen jacks.

The stick: drag the ball, or use the arrow keys, with Z, X and C for LIGHT, MEDIUM and HEAVY; a game controller works too. A knob: drag it or tap either side of it, roll the wheel over it or use the arrow keys; a double click puts it back. FIGHTER clicks between four stops. The patches step on by themselves until you touch something.

A dark rack on STALL's clock, a hand on the stick. Listen plays the patch from its top; take the stick whenever you like.

example patches

Everything TWO THREE SIX does here is its firmware's engine, running in your browser; the stick's spring is the page's. The drums and bass are a stand-in rack.

The stick

It reads a shape, not a position, the way a fighting game does: sixty times a second, the last sixty-four things your hand did in memory. A button alone is one hit; a shape, then a button, is a move.

FIGHTER

Four stops, four people, each with their own scale and kit.

Combos

A combo is a fill that climbs: LIGHT, LIGHT, MEDIUM, MEDIUM, HEAVY, HEAVY, a move, a super, each landing while the last still rings. NOTE climbs the scale with the count and the kit grows.

How much it forgives

What goes in

What comes out

Inside

One board sits 10 mm behind the panel, everything on its front, the USB-C in a notch. The stick stands on a small board of its own behind a cutout, on four screws and a lead, so a worn one's out in a minute. Each of the rose's 27 LEDs has its own cell in a black baffle.

The TWO THREE SIX panel: an old arcade cabinet in gold dots square on, a quarter circle lit in the rose in its dead screen, HEAVY's cap lit, the ball leaning forward in its gate.

Drag it or use the arrow keys to turn it; click it to take it apart.

Specs

Format

Width
20 HP
Depth
20.8 mm behind the panel; the ball stands 23 mm in front
+12 V
about 52 mA at boot, 233 mA at the busiest, 244 mA at the most (estimated)
−12 V
about 9 mA (estimated)
+5 V
not used
Controls
a ball-top stick, 3 lit buttons, a big knob, 3 knobs, a 4-way switch

I/O

CLOCK, RESET, HIT
gates, past 1.6 V
ROOT
1 V an octave, −6 to +6 V, 24-bit, calibrated
IMPACT
audio, ±5 V
LIGHT, MEDIUM, HEAVY, SUPER
gates, 0/5 V
STALL
clock, 0/5 V
NOTE
1 V an octave, ±5 V
FORWARD, UP
CV, ±5 V

Engine

Brain
RP2350, two cores, 32-bit float, 46.875 kHz
The stick
read 4,000 times a second; 60 frames a second
STALL
0.3 ms behind CLOCK, never a tick dropped or added
Light
27 white LEDs, a kite lit within 20 ms of your hand (estimated)
Power cycle
nothing kept: an empty meter, no combo