down, forward, hit
20 HP
Special moves on a stick. Roll it from down to forward, press a button and a whole fill comes out on the beat: gates, a note, its own hits. Moves have weight and recovery, a clean combo climbs, hits fill a meter, and a heavy one stops the rack's clock dead.
The stick: drag the ball, or use the arrow keys, with Z, X and C for LIGHT, MEDIUM and HEAVY; a game controller works too. A knob: drag it or tap either side of it, roll the wheel over it or use the arrow keys; a double click puts it back. FIGHTER clicks between four stops. The patches step on by themselves until you touch something.
example patches
Everything TWO THREE SIX does here is its firmware's engine, running in your browser; the stick's spring is the page's. The drums and bass are a stand-in rack.
It reads a shape, not a position, the way a fighting game does: sixty times a second, the last sixty-four things your hand did in memory. A button alone is one hit; a shape, then a button, is a move.
Four stops, four people, each with their own scale and kit.
A combo is a fill that climbs: LIGHT, LIGHT, MEDIUM, MEDIUM, HEAVY, HEAVY, a move, a super, each landing while the last still rings. NOTE climbs the scale with the count and the kit grows.
One board sits 10 mm behind the panel, everything on its front, the USB-C in a notch. The stick stands on a small board of its own behind a cutout, on four screws and a lead, so a worn one's out in a minute. Each of the rose's 27 LEDs has its own cell in a black baffle.
Drag it or use the arrow keys to turn it; click it to take it apart.