three days

20 HP · clock

A clock for a whole set. It runs three days of twenty-four hours at whatever length the set is, from a minute to an hour, with a moon that climbs the whole time. When the time runs out, the moon falls, and the first dawn comes again. Its outputs give the set its shape: the dawns and dusks, the days stepping up, the nights, a clock that tightens as the end comes, the last six hours, and the end itself.

The THREE DAYS panel: black, with a full moon in gold halftone dots across most of it, mirrored down the middle. Twenty-four lights ring its centre and three more, I, II and III, sit across it. LENGTH and DREAD are the two knobs at the top; CLOCK, RESET, SLOW and SKIP are the inputs beside them; the nine outputs below are labelled in white blocks: DAWN, DUSK, DAY, NIGHT, HOUR, TICK, FINAL, FALL and MOON. three days at the top, daylight noise at the bottom.

Turn LENGTH or DREAD: drag up or down, roll the wheel over it, or use the arrow keys; a double click puts it back. Press RESET or SKIP for a trigger, and hold SLOW for a gate.

Day I · dawn

A small rack round the module, all made in the page: its outputs play a pad, a line, a hat, bells, a drone and a crash.

example patches

The module's own engine, the firmware's, running in your browser and checked against it tick for tick.

Three days

Time runs from the first dawn to the end of the third night: seventy-two hours, however long that is. LENGTH sets it, from a minute to an hour, with noon at about eight minutes. Patch a clock into CLOCK and LENGTH counts clocks an hour instead, in twelve steps from one to sixty-four, so the three days come out on the beat.

The face is the clock. Twenty-four lights ring it: dawn on the left, noon at the top, dusk on the right, midnight at the bottom. The hours since this day's dawn stay lit, and the current one is brighter and breathes. I, II and III, across the middle, show the days begun. In the last six hours the whole ring flashes on every TICK. At the end everything goes dark for a moment, then the first dawn's light comes on.

One whole cycle, with DREAD at 0.6, drawn by the engine in this page: every output from the first dawn to the FALL.

The outputs

Nine jacks, knocked out of white on the panel. The triggers are 10 ms and the gates 5 V.

DAWN · DUSK

A trigger as each day begins and as it turns to night. The first dawn fires at the start, after RESET and after the FALL.

DAY

0, 1 and 2 V for days I, II and III. At a volt an octave, a sequence through it goes up an octave every dawn.

NIGHT

A gate, high from dusk to dawn. Open a drone with it, or patch it into SLOW so the nights take three times as long.

HOUR · TICK

HOUR fires on every hour. TICK is a clock that runs faster each day: four an hour, or the incoming clock, times 1 + DREAD × 0.5 on day II, × 1 on day III and × 2 in the last six hours.

FINAL · FALL

FINAL is a gate for the last six hours. FALL fires when the time runs out, and on the same tick the clock starts again at the first dawn.

MOON

Alone on the spine: 10 V × (t / 72)1 + 4 × DREAD. With DREAD down it climbs in a straight line; all the way up, it hardly moves until the third day, then comes down on you.

DREAD

One knob for how much the end bunches up. It shapes MOON's climb and TICK's speed together, so as the third night comes on the voltage rises faster and the clock tightens.

  • Down: MOON climbs straight, five volts at the half way, and TICK never changes.
  • Half way: MOON at 1.25 V by the half way and TICK twice as fast by the end.
  • Up: MOON barely past 0.3 V at the half way, and TICK half as fast again on day II, twice on day III and three times in the last six hours.
MOON over the three days at DREAD 0, 0.5 and 1, from the engine.

The inputs

Inside

Two boards behind the panel. The main board has the knobs and jacks on its front and an RP2350 on its back, running this page's engine once a millisecond. The face is a round board of its own, standing on the main board just behind the panel, its 27 warm white LEDs in the panel's holes and twelve spring pins on its back pressing on the LED driver's pads.

The THREE DAYS panel with its knobs on and its face lit: the third day, two in the morning.

Drag to look around; lift the panel for the face board. Nothing has been built yet.

Specs

Format

Standard
Eurorack, 3U
Width
20 HP (101.3 × 128.5 mm)
Panel
FR4, black mask, gold (ENIG) art
Power
+12 V about 110 mA with the face at full, −12 V about 15 mA (the design's estimates)
Status
Designed; nothing built

I/O

Inputs
CLOCK, RESET, SKIP: triggers; SLOW: a gate. High above about 1.2 V, 100 k
Triggers
DAWN, DUSK, HOUR, TICK, FALL: 10 ms, 5 V
Gates
NIGHT, FINAL: 5 V
DAY
0, 1, 2 V (1 V/oct)
MOON
0 to 10 V
Outputs
1 k

Engine

Brain
RP2350, the engine once a millisecond
LENGTH
1 to 60 minutes free; 1 to 64 clocks an hour clocked
DREAD
MOON's curve, (t/72)^1 to ^5; TICK up to ×3
Face
27 warm white LEDs on an IS31FL3733
Converter
MCP4822, 12 bits, for MOON and DAY

Nothing's for sale yet.

THREE DAYS is designed, and its engine runs here. Nothing's built yet, and there's no date.