20 HP · sequencer
You can't patch the future. You have to change the past. Plant hits in PAST and each grows a family in NOW and FUTURE, the same way every time, its line lit up a tree; pull one out and the whole line goes dark.
Turn a knob: drag it, roll the wheel over it or use the arrow keys; a double click puts it back. PLANT, PULL and FLUSH are buttons to press, or hold. The patches step on by themselves until you touch anything.
example patches
The rows, the families, the paths and every out here are THEN's engine as it's designed, running in your browser. The clock, the drums, the voices and the pads are a stand-in for the rest of a rack.
Three rows of sixteen steps, one playhead through all three. PAST, at the foot, is the only row you write: you plant hits in it as the playhead passes, and pull them out. Nothing on the panel writes to NOW or FUTURE.
Every hit in PAST grows children in NOW, and they grow theirs in FUTURE, up lit paths you can watch. Where they land comes from where their parent stands and nothing else, so the same PAST always grows the same NOW and FUTURE, and moving one hit changes only its own line. Children that land on one step are one hit, an accent.
The future can't be touched. It can be sent back.