they wake as each other
28 HP
It sits between four of your sequences and their voices and remembers what each one plays. At midnight everything stops under a rising tone, and the city wakes with every part playing another's memories. Over a set, the parts trade lives.
Turn a knob: drag it or tap either side of it, roll the wheel over it or use the arrow keys; a double click puts it back. NIGHT is a switch: it clicks between its five stops the same ways. MIDNIGHT and WAKE are buttons: press MIDNIGHT and midnight comes on the next step; press WAKE and everyone is back to themselves. The patches step on by themselves until you touch anything.
example patches
The day, the memories, midnight, the swap, the tone and the windows here are SLEEP's engine, the module's own code, running in your browser. The loop, its voices and its drums are a stand-in rack.
Patch four lanes of pitch and gate into DAY 1 to 4 and take them out of LIFE 1 to 4. By day they pass straight through, and it keeps every note each lane plays: which note, when in the step it came and how long it was held.
At midnight the city stops: every LIFE out holds its pitch, every gate falls, and SLEEP goes high. Patch it to your sequencers' run/stop and they stop where they stand, and go on from there in the morning. While it sleeps, a tone made of every lane's last note rises out of TUNING, and the towers on the panel grow with it.
It wakes with each lane playing another lane's day, its notes and its rhythm, moved by whole octaves into its own register, so a bass playing the lead's line plays it low and in key. The first night lane 1 gets lane 2's, 2 gets 3's, 3 gets 4's and 4 gets 1's; every night after, they move on one more.
One board sits 10 mm behind the panel with everything on its front: the jacks, the knobs, NIGHT's switch, both buttons, the 64 LEDs and the whole circuit, the USB-C in a notch in its right edge. Each window has its own white LED in a cell of a black printed baffle, so a lit floor never lights the floors above and below it. An RP2350 keeps the city's memories and sounds the tone on both its cores.
Drag it or use the arrow keys to turn it; click it to take it apart.