segments

shoot it and it splits

20 HP

A melody walks a field of notes, turning at every mushroom and edge, its body following its head. A shot takes a segment and leaves a mushroom; the segments behind it walk off as a new head, turning back. One line becomes up to four, each with its own pitch and gate.

The SEGMENTS panel: black, a segmented body of bare circuit board down the middle, a rounded head under the name and eleven plates below it, its long legs in gold dots reaching out among the controls. WALK and WAVE at the top corners, LENGTH and SCALE under them, the big FIELD and AIM knobs either side of the body with their jacks outside them, ROOT and SHOOT's jack below, then four columns of outs, HEAD 1 to HEAD 4, each a pitch over a gate with a small head window between, and the SHOOT button at the foot of the body. segments at the top, daylight noise at the bottom.

Turn a knob: drag it or tap either side of it, roll the wheel over it or use the arrow keys; a double click puts it back. LENGTH and SCALE click from stop to stop the same ways. SHOOT is a button: press it to fire up the AIM column; its cap glows while something is there to hit. The patches step on by themselves until you touch anything.

A rack round SEGMENTS: a clock into WALK, each head on a voice of its own (a bright lead, a plucked bell, a hollow voice, a bass) over a kick, a clap and a dark drone. Listen plays the patch from its top.

example patches

The field, the walking, the shots and the lights are SEGMENTS's engine as designed, running in your browser; the clock, the voices and the drums stand in for the rest of a rack.

The field

Eight notes across, up the scale to the right, and six rows down, each a third under the one above. A head walks its row a step a clock; where the way on is the edge or a mushroom it rests a step, drops a row and walks back. So it plays runs, a breath and a fall at every turn, down the field and, from the bottom, back up.

Shooting

Waves

What comes out

Specs

Format

Width
20 HP
Controls
2 big knobs, two five-stop switches, a lit button

Inputs

WALK
clock, rising past 1 V, a step each
SHOOT, WAVE
gates, rising past 1 V: a shot, a new wave
ROOT
V/OCT, ±5 V
FIELD, AIM
CV, ±5 V, added to each knob

Outputs

Pitches
HEAD 1, HEAD 2, HEAD 3, HEAD 4: V/OCT, ±5 V
Gates
HEAD 1, HEAD 2, HEAD 3, HEAD 4: 0/5 V