plain bob

every way home

20 HP

Six great bells and a real rope. Each row a bell may only change places with its neighbour, so six notes walk through all 720 orders and come home. Pull, and the tower rises. Under the balance nothing can change. Stop, and it rings down.

The PLAIN BOB panel: black, with a gold tower standing in dark water. On the tower a wheel of twelve lit cells and six tall leaded windows, and between the windows a real cord with a red and white wool grip. The METHOD switch, five knobs, WEIGHT, BAND, FIRE, BRONZE and TOWER, and thirteen jacks.

Pull the rope: drag the sally down and let it fly, hold it down, or tap it; with the keys, hold the down arrow on it. Turn a knob: drag it or tap either side of it, roll the wheel over it or use the arrow keys; a double click puts a knob back. METHOD clicks from stop to stop the same way. The patches step on by themselves until you touch something.

Six bells, from a hand on the rope to a rack at 96 BPM. Listen plays the patch from its top.

example patches

Everything PLAIN BOB does here is its engine as designed, running in your browser, the cord's weight and its spring included. The hand on the rope, the drums, the drone and the bass are a stand-in for the rest of a rack.

The rope

A real cord comes out of the panel with a wool grip on it, a sally, and it's how the energy gets in. The tower is a pendulum: how high the bells are swinging is everything about them. Low, the row rattles out quick and small. High, it stretches and slows and fills. At the balance a bell hangs mouth up, and for a moment nothing moves.

A ringer can only hold a bell back or cut it in near the balance, so under it nobody can change anything, and the same six notes go round. Over it the method runs. Stop pulling and the bells fall off the balance, the row stays where it had got to, and it goes round quicker and quieter until it's gone. Every time you let it die it leaves the tune somewhere new.

The band

The ring

Every row each bell rings once, and from one row to the next it can only swap with the bell beside it, because a bell can't be moved further. So the order walks, and the tower calls its own way through: every row once, none twice, and home. Six notes, a chord if you like, and a quarter of an hour before it's back where it started.

The bells

Six bells, each with the partials of a cast one: a hum an octave under the note, a prime, the minor third that makes a bell sound like a bell, a quint, a nominal an octave over, and the shimmer above, some of them split into a slow beat. The hum and the third last longest.

What comes out

Specs

Format

Width
20 HP
Controls
a real rope, an 8-way switch, 5 knobs

Inputs

CLOCK
gate, rising past 1 V
BOB
gate, rising past 1 V
CAST
1 V an octave
HANG
gate, rising past 1 V
BAND, FIRE
CV, added to the knob, 5 V the whole way

Outputs

LEFT, RIGHT
audio, ±5 V
BELL
1 V an octave
STRIKE, TREBLE
gates, 5 V, 10 ms
HOME
gate, 5 V, 20 ms
ROPE
CV, 0 to 8 V