marrow

a kit that goes off

20 HP

Five drums made of vegetables: a knife into a cabbage, celery snapped, a melon split, radish tops torn, oil spitting in a pan. Over the night they rot, from crisp to soft to wet to slop. FRESH restocks them.

The MARROW panel: black, with half a cabbage in gold dots filling it, its cut face a maze of veins round a white core rising from the foot. A row of ten small lights of bare circuit board runs across the middle with the FRESH button in it. Down the left, STAB and SNAP, each a trigger over its out with a round light between; down the right, TEAR and SIZZLE; SPLIT down the middle. FORCE, ROT, ROOM and SIZE, the knobs, with their jacks under them; FRESH's jack under the button and MIX at the foot. marrow at the top, daylight noise at the bottom.

Turn a knob: drag it, roll the wheel over it or use the arrow keys; a double click puts it back. FRESH is a button: press it to restock. The patches step on by themselves until you touch anything.

What you hear is MARROW's MIX and a pad. The beat, the pad and every hit are made in the page as you listen. The page rots thirty times as fast as the module.

example patches

Every hit, the rot, the rooms and the lights here are MARROW's engine as it's designed, running in your browser. The beat and the pad are a stand-in for the rest of a rack.

The hits

Five hits, each a trigger in and its own out, each something done to a vegetable. They're made fresh every time, so no two crunches are the same. A trigger's height is how hard: 5 V is the knob's, 1 V a fifth of it.

The rot

The vegetables rot while you play, in real time. The crunch thins and dulls, the attacks go soft, a squelch comes up under every hit, and in the end it's slop: the celery bends instead of snapping, the melon collapses, the oil goes black and bubbles. Each goes at its own pace: the radish tops first, the oil last. It keeps through a power cycle.

The knife and the room

What comes out

Specs

Format

Width
20 HP
Controls
4 knobs, a lit button

Inputs

Triggers
STAB, SNAP, SPLIT, TEAR, SIZZLE: rising past 1 V, the height the hit's force
FRESH
trigger, rising past 1 V
CVs
FORCE, ROT, ROOM: ±5 V half the knob's travel
SIZE
1 V an octave

Outputs

Hits
STAB, SNAP, SPLIT, TEAR, SIZZLE: audio, ±5 V
MIX
audio, the hits not patched out, ±5 V