limbo

the music is slower down here

20 HP

What you play is heard again a level down, many times slower and falling in pitch, and a level below that, slower still. A riff becomes a slow horn a level down and a glacier at the bottom. Kick it and every level races up to land together on the beat, then sinks again.

The LIMBO panel: black, with a pale figure in gold dots sinking down it, arms raised either side of the name, her dress drifting up round the middle. Down the middle under DEPTH, the big knob, three flights of six narrow windows of bare circuit board, each step a little narrower than the one above. KICK, a button, under the name between BEAT and KICK; DROP and DREAM in the top corners with their jacks under them; AWAKE and DEPTH beside DEPTH's foot; UNDER and HAUNT at the edges with their jacks; BELOW and BOTTOM between the second and third flights; LEFT and RIGHT in the bottom corners; a dashed white ring round BEAT and KICK. limbo at the top, daylight noise at the bottom.

Turn a knob: drag it or tap either side of it, roll the wheel over it or use the arrow keys; a double click puts it back. KICK is a button: press it and every level races up to land together on the next beat. The patches step on by themselves until you touch anything.

What you hear is LIMBO's LEFT and RIGHT with a band playing into AWAKE, and the band's drums beside it, dry. It's all made in the page as you listen.

example patches

The levels, the kick and every out here are LIMBO's engine as it's designed, running in your browser; the band and its drums are a stand-in for the rest of a rack. The page keeps a minute of what it hears, where the module keeps three, so here the levels are lost sooner.

Going down

Three levels. The top is what you play. The second plays it again, slower, and lower; the third plays the second's way again, slower and lower still. All three follow the same playing, live, each at its own pace. Silence takes no time down here: a level never waits through a pause it was sinking into.

The kick

A kick brings everyone up at once. Every level races through what it hadn't got to yet, faster and faster, its pitch sweeping up and its dark lifting, and lands with the top on the beat. Then they slow and fall away again. The lights climb every step from the bottom up, and flash together as they land.

The mix and the seep

What comes out

Specs

Format

Width
20 HP
Controls
5 knobs (DEPTH's big), a lit button

Inputs

AWAKE
audio, ±5 V
BEAT
gate, rising past 1 V: where a kick lands
KICK
gate, rising past 1 V
CVs
DEPTH, DROP, DREAM, UNDER, HAUNT: ±5 V, added to their knobs

Outputs

BELOW, BOTTOM
audio, each level alone
LEFT, RIGHT
audio, the mix, to ±8 V