last one

the fewer, the faster

20 HP

A four-note bass line marched by a fleet of fifty-five. Every shot that lands takes one out, and the fewer there are, the faster they march: patch the snare into SHOT and the band speeds up as it plays.

The LAST ONE panel: black, with a ruined plain in gold dots across its lower half. The top half is a field of small square windows of bare circuit board, fifteen across and twelve down, with a row of small lozenge windows over it under the name. Under the field, four small windows shaped like bunkers of bricks stand two either side of the SHOT button. SHOT and AGAIN at the top corners, AIM, NOTES, WAVE and BOMBS down the sides, DRUM and MARCH either side of the big MARCH knob, the outs below with NOTE at the foot; a ring of white dashes or ticks round most jacks. last one at the top, daylight noise at the bottom.

Turn a knob: drag it or tap either side of it, roll the wheel over it or use the arrow keys; a double click puts it back. SHOT is a button: press it to fire by hand. The patches step on by themselves until you touch anything.

What you hear is a rack played by LAST ONE: a drum machine whose snare (or hats) is shooting, a driven bass on NOTE and STEP, and a burst, a whine, a whistle and a crash on the rest. It's all made in the page as you listen.

example patches

The fleet, the march, the shots, the saucer, the bombs and every out here are LAST ONE's engine as it's designed, running in your browser. The drums and the voices are a stand-in for the rest of a rack.

The march

Fifty-five march across a field of fifteen by twelve, and every step plays the next of four notes. Their pace is how many are left: half of them march twice as fast as all of them, the last one fifty-five times as fast. At each edge they drop a row, and the notes step down a scale with them; if they reach the ground, you're overrun.

Shots

Waves

What comes out

Specs

Format

Width
20 HP
Controls
5 knobs (MARCH's big), a lit button

Inputs

SHOT, AGAIN
triggers, rising past 1 V
DRUM
clock, rising past 1 V
MARCH
CV, ±5 V, added to the knob

Outputs

NOTE
1 V/oct
STEP, OVERRUN
gates, 0/5 V
Triggers
HIT, BOMB: 5 ms, 0/5 V
SAUCER
gate, 0/5 V
FLEET
CV, 0 to 8 V