keep her cool
20 HP
Her heart, going round the world in a tin can, is the clock of your patch. On the panel is her cabin, a small real capsule that really warms. Turn up the heat and she pants, her heart races, then it stumbles, and the metal takes its time to cool.
The capsule: hold it, or the finger button, and your finger's on it; blow on it with the button. LAUNCH: press it. Turn a knob: drag it or tap either side of it, roll the wheel over it or use the arrow keys; a double click puts a knob back. Nothing here uses your microphone or camera. The patches step on by themselves until you touch something.
example patches
The real one reads its capsule's metal and the case's air; here a model of the capsule warms and cools as designed, and your pointer on it is a finger. Her heart, the orbit and the radio are the module's own engine. The groove round her is a stand-in.
A dog's heart, modelled, is the clock: each beat a trigger. It quickens on every in-breath and eases on the out, and it answers to everything that happens to her.
The capsule standing out of the panel is her cabin, with a heater in it, and the module reads the metal, never the knob. So the heat has weight: about a minute to climb, longer to fall. As it warms she pants and her heart runs at double time. Too hot and it stumbles, and the stumbles add up. Cool it in time and she comes back. Leave it, and her heart stops, and your patch with it.
Once an orbit she comes over the ground station and the telemetry comes in: on RADIO her heart is a tone rising out of the static and going back. Between passes there's the static and the beacon. On the panel she's the bright light going round the dotted circle; the station's stretch is the faint arc at its foot.
The capsule plugs through the panel into the board on five steel pins, so the panel comes off and turns round to the earth at night.
Drag it or use the arrow keys to turn it; click it to take it apart.