junk drawer

put anything in it

20 HP

A drum machine whose sounds are real things in four real drawers. Fill them from your pocket: a small hammer strikes what's inside, a pickup under the floor hears it, and it comes out tuned, shaped and as loud as anything in your rack. Nobody else has your kit.

The JUNK DRAWER panel: black, with a gold flayed torso on it. Four timber drawers run down its breastbone, each with a brass label holder and a small brass pull, a thin warm crack of light round each. Eight knobs, TUNE 1 to 4, HIT, BODY, SHAKE and BLEED, and eleven jacks.

Pull a drawer: drag its front down, tap it, or use the arrow keys on it; drag it right out and shove it back hard and it slams. Fill it: drag a thing in from the shelf, or tap one and it goes under the hammer of the last drawer you touched (with the keys, Enter, or 1 to 4 for the drawer). Tap a thing in a tray to take it out, drag it to move it. Label it: tap the paper and write a word; it stays only in this page. Turn a knob: drag it or tap either side of it, roll the wheel over it or use the arrow keys; a double click puts a knob back. The patches step on by themselves until you touch something.

Four gates from a sequencer into real things in drawers, a bass and a pad behind them. Listen plays the patch from its top, with whatever you've put in.

example patches

The real one has real things in it, and a real pickup under each floor. A browser has neither, so here every object is a model: a few rings of its own and a rattle of loose parts, each one a little different. The hammers, the reservoir and everything the module does to the pickups are its engine as designed, running in your browser. The sequencer, the bass and the pad are a stand-in for the rest of a rack.

The drawers

Four small drawers in the panel, each about the size of a matchbox's end. In the shelf above each one sits a hammer, and under each floor a contact pickup. Whatever you put in is the drum. It goes in from your pocket and comes out again whenever you like, in the middle of a set if you want.

What's in them

One coin rings. Two clash. A coin knocked hard hops and spins down faster and faster. A marble's hit away from under the hammer, rolls off and clicks against the wall a moment later. Rice runs out across the floor. Each thing takes a little of the ring from the rest, so a full drawer really is dull: a thud with a rattle in it. It can't hold a house key or a bottle cap: anything up to a padlock key or a big coin.

Hitting them

Shaping them

What comes out

Specs

Format

Width
20 HP
Controls
4 real drawers, 8 knobs
Senses
whatever's in the drawers, by a contact pickup under each floor

Inputs

Knocks
KNOCK 1, 2, 3, 4: gates, rising past 1 V, the height how hard
SHAKE
gate, rising past 1 V, the height how fast

Outputs

Things
THING 1, 2, 3, 4: audio, ±5 V
JUNK
audio, ±5 V
OPEN
gate, 5 V