20 HP · effect
Keep a loop going and, one at a time, players walk out of the corn at the edges of the stereo field and play your part back with you as an old-time band. Change the part and they walk back in.
Turn a knob: drag it, roll the wheel over it or use the arrow keys; a double click puts it back. LINE takes a cable: click it to plug one in, and the newest man on the field steps over the line; click again to pull it out.
example patches
The hearing, the players and the sound here are IF YOU BUILD IT's engine as it's designed, running in your browser: what it hears, when a part is held, who walks on and what each plays. The rest is a stand-in for a rack.
Every bar is held up against the one before it. While they match, the part is held, and the newest matching bar is the one the players learn. One bar that doesn't match, or a bar of silence, and the part is let go.
The corn is a rustle of leaves at the edges of the stereo field. The players walk out of it one at a time, centre field first and the battery last, each to his own place: left field on the left, the battery in the middle. Change the part and they walk back into it, newest first, a man a bar.
Each man plays the held bar back in his own voicing: centre field as it is, left an octave down, right a fifth up, short in double time, second on the offbeats, third an octave and a fifth up, first a drone on the bar's root, the pitcher an octave up and the catcher a thump on one and three.
Twenty HP, every part on the line's staggered grid and mirrored about the middle. Nine round windows of bare circuit board, a pale cold light behind each, stand at a side's places on a ballfield at night in gold dots. LINE's label is printed over a tenth window that glows a browned amber.