20 HP · effect
A build-up and drop machine for any signal. Every gate at KICK saves a pot, up to eight; CAST spends them all at once on the sound running through it, and the drop is as big as what you saved.
Turn a knob: drag it, roll the wheel over it or use the arrow keys; a double click puts it back. MAGIC throws left, up or right with a click on its words or either side of it, and CAST is a button to press.
example patches
The hoard, the build and the spells here are HOARD's engine as it's designed, running in your browser. The drums, the bass and the lead are a stand-in for the rest of a rack.
The hoard is the row of eight jars along the foot of the panel. Every gate at KICK drops a pot into the next one, lit from the left in the colour of the spell to come. With all eight full there's no room for another, and the newest shimmers. Nothing is spent until you cast.
CAST spends every pot at once on the sound running through. The more you saved, the bigger and longer the spell: one pot is a flicker, a full row the biggest thing it does. The spent pots flare white-hot and go out one by one, newest first, the last as the spell lets go and the signal comes back dry. Cast again during a spell and what you've saved since goes on top.
While the pots fill, the sound already leans toward the spell to come, a little more with every pot, so saving up is the build and the cast is the drop. You hear it from about three pots.
Twenty HP, every part on the line's staggered grid and mirrored about the middle. The hoard stands on a gold shelf along the foot: eight jar-shaped windows of circuit board, two lights behind each. Above them, two hands in gold dots.