16 HP · effect
It remembers everything you play and tags the moments as they happen. Press REVEAL and it cuts them back in over what's playing, each cut shorter than the last, a white flash between them, faster and faster, then slams the door: dead silence.
Turn a knob: drag it, roll the wheel over it or use the arrow keys; a double click puts it back. REVEAL is a button to press.
example patches
The lights and the sound here are GAME OVER's engine as it's designed, running in your browser: the memory, the moments, every cut, the door. The set is a stand-in for the rest of a rack. This page keeps ten minutes; the module keeps an hour.
Everything that comes in is kept, and passes straight through untouched. As it plays, the moments are tagged: a hit well above everything around it, a new part coming in and staying, a bar unlike the bars before it.
Press REVEAL and the flashbacks start: tagged moments cut in over what's playing, walking from the far end of the reach towards now, the biggest hit saved for last. Each cut is shorter than the last: a bar, half a bar, a beat, an eighth, a sixteenth, then stutters faster and faster. Underneath, the live set keeps going, ducked further as it builds.
When the twist runs out, everything stops dead, and one heavy door slams in the silence. The slit under the door lights while it's shut, shrinking to its middle as the silence runs out. It goes on remembering behind the door.
Sixteen HP, every part on the line's staggered grid and mirrored about the middle. Two old saws hang either side of the spine in gold; their blades are windows of bare circuit board, lit white from behind with every flash.