dead air

is anyone still on this frequency

20 HP

Two real FM radios in the rack, a patch cable for an aerial. It hops your town's stations faster than you can follow: broken syllables, half a chord, then static. A channel is a semitone, so your town is a scale. When it finds a human voice it can stop and listen.

The DEAD AIR panel: black, a long strip of bare circuit board across the top under the name, marked 88 to 108 in gold ticks; below it a steel radio mast in gold dots, rising through fog from the ANTENNA jack at the foot, its top section eight bare rungs and a round lamp; TUNE and SWEEP the two big knobs either side of the mast, the jacks and small knobs round them; daylight noise at the foot.

Turn a knob: drag it or tap either side of it, roll the wheel over it or use the arrow keys; a double click puts it back. CATCH is a button: press to hold the last two seconds, again to let go. The aerial is the loose plug under the panel: drag it anywhere, hold it and your hand's on it, let go and it swings. Tab to it and the arrow keys push it, Space takes hold. The patches step on until you touch something.

A made-up town's twenty-four stations, with a dark track under them. The real one hears yours.

example patches

The dial, the map, the sound and every out and light here are DEAD AIR's engine, the module's own code, running in your browser. Only the air is made up: synthesised talk and music, a model of the radio and the cable. This town's stations sit in A minor; yours won't.

The aerial

Plug any patch cable into ANTENNA and leave the other end loose. Longer hears further. Hang it clear and faint stations come up out of the hiss; lay it against the rack and the rack's own clocks come in. Move it a hand's width and one station fades as another arrives. Hold it and you're part of the aerial.

The dial

Switched on, it walks the band in about four seconds, and each station it finds stays on the dial as a faint mark. The bright needle is the radio you hear; the dim one is the other, already at the next stop, so a hop has no gap.

Someone there

Its own note

Catch

It always keeps the last two seconds. Catch them and a real voice from just now is held. The needle walks on, but every stop now plays the fragment at its own pitch, so a sequence that was hopping stations plays the same notes on what you caught.

What comes out

Inside

One board sits 10 mm behind the panel with everything on its front, the USB-C in a notch in its left edge. The two radios stand side by side over ANTENNA, at the far end of the board from the clocks. Each dial LED has its own cell in a black printed baffle. Two small screws at the ends of the dial hold the panel's top corners.

The DEAD AIR panel: a steel radio mast in gold dots rising from ANTENNA's jack, its ladder lit and the lamp at its top on, a lit tuning dial across the top, its knobs, jacks and CATCH on.

Drag it or use the arrow keys to turn it; click it to take it apart.

Specs

Format

Width
20 HP
Depth
20.8 mm behind the panel
+12 V
about 120 mA dark, 155 mA in use, 182 mA at the most (estimated)
−12 V
about 8 mA (estimated)
+5 V
not used
Controls
2 big knobs, 5 knobs, a lit button

The radio

Receivers
two Si4732, one on air, one ahead
Band
87.5 to 107.9 MHz, 103 channels 200 kHz apart
Finest step
20 kHz
A hop
3 ms crossfade, about 60 ms between real hops
Memory
the last 2 s

Inputs

ANTENNA
a patch cable, its other end loose
TUNE
1 V an octave, ±6 V, added to its knob
SWEEP
CV, 5 V the whole way, added to its knob
CLOCK
clock: the next stop, high past about 0.9 V
CATCH
gate: holds while it's high, past about 0.9 V

Outputs

LEFT, RIGHT
audio, ±5 V
DIAL
CV, ±4.25 V, 1 V an octave
SIGNAL
CV, 0 to 8 V
HOP
trigger, 5 V, 10 ms
VOICE
gate, 5 V