every window a life
20 HP
Now and then it catches a bar of what you play and hangs it in a window across the yard, where it goes on looping, far off, in a small room of its own. LOOK is the long lens: one window comes close while the rest murmur behind it. One of them is up to something.
Turn a knob: drag it or tap either side of it, roll the wheel over it or use the arrow keys; a double click puts it back. SNAP and FLASH are buttons: press them. The patches step on by themselves until you touch anything.
example patches
Everything COURTYARD does here is its engine as designed, running in your browser. The track is a stand-in rack.
Each window holds one bar of what you played, looping in time with the track, quiet, muffled and panned where it stands. The yard starts empty and fills a window a bar.
One board sits 10 mm behind the panel with everything on its front: the jacks, the knobs, both buttons, the 64 LEDs and the whole circuit, the USB-C in a notch in its left edge. Each pane has two white LEDs in its own cell of a black printed baffle, so a dark window beside a lit one stays dark. The bars are kept in 8 MB of memory beside an RP2350, which runs the yard on both its cores.
Drag it or use the arrow keys to turn it; click it to take it apart.