never cross them
20 HP
Modulation: a ghost that flies about on its own, and two writhing streams chasing it. Hold both on it and it's caught, pulled down into the trap until another gets loose. Let them cross anywhere else and everything runs backwards.
Turn a knob: drag it or tap either side of it, roll the wheel over it or use the arrow keys; a double click puts it back. The patches step on by themselves until you touch anything.
example patches
The ghost, the streams, every catch and crossing and every out here are CONTAINMENT's engine as it's designed, running in your browser. The drums, the bass line, the lead and the glass are a stand-in for the rest of a rack.
A ghost flies about on its own: it darts from place to place, and jinks when a stream gets close. Two streams chase it, A from above and B from below, each a follower with a writhe and a crackle riding on it, closing in while they hold it between them.
Hold both streams on the ghost for half a second and it's caught. CAUGHT goes high and the ghost's voltage spirals down to the floor, tighter and faster as it goes, into the trap. The streams follow it down and rest there until the next one gets loose and flies up out of it.
Never cross them. If the streams pass each other anywhere but on the ghost, CROSSED goes high and all three CVs run backwards through the last second or so, upside down about the point where they met. Then the streams come out the other way up, wild for a moment, and the ghost gets away. On the ghost they may cross: that's how it's held.