it won't stop carrying
20 HP
A real analogue echo and chorus: thousands of tiny capacitors passing your sound along hand to hand, dark and woolly and swimming. Four of the chips sit on the face, and you can pull them out. Past noon the line splits and starts to flood, and only one word stops it.
The chips: drag one off its landing. The socket holds on, then lets go; the line closes up over the hole and its flight goes dark. Drag it home to put it back. On a keyboard, tab to it and use the arrow keys; a tap does it too. Turn a knob: drag it or tap either side of it, roll the wheel over it or use the arrow keys; a double click puts it back. SPELL is a button. The patches step on by themselves until you touch anything.
example patches
The sound path in BUCKETS is analogue, with no converters in it, so what you're hearing is a model of the circuit running in your browser: each chip a real line of buckets moved on by its own clock. The clock, the taps and the lights are the module's own. The rack round it is a stand-in.
A bucket-brigade chip is thousands of capacitors in a row. Each tick of a clock, every one hands its charge to the next. Slow the clock and the sound takes longer and loses its top: there's no memory here, only a queue. Four chips stand in line, two short and two long, and what comes off the last goes back to the first.
You can only reach into a line of buckets where one chip ends and the next begins, so there are four places to listen. Up to noon you hear the last. Past noon the others open, one at a time up the line, and each chip starts keeping a share of what it's handed, so every copy splits in two. They slide apart in time as they go. The room fills, and the mix tips over from what you're playing to what's still going round.
The four chips on the landings aren't behind the panel: they're plugged into it, and each one is a stretch of the line. Pull one and whatever was in it is gone, and the line closes up over the hole: shorter, brighter, with a different rhythm of taps. The long ones are twice the short ones, so each hole you leave makes a different pattern. Put it back and the sound takes the long way round again. Pull all four and there's nothing left to carry anything.
Behind the panel are three short chips that have nothing to do with TIME. They run on everything, the echoes included, each wobbling a third of a turn behind the last.