/* SCATTER's page: the shared skin and stage are ../module.css (site/public/module.css); this is only what's SCATTER's
   own. The page is gold like every module's; only the panel's own lights keep their colour: the dots' warm white, the
   four ghosts' red, pink, blue and amber, fright's blue and the player's white (on the panel and in the readout). */

/* 20 HP at the line's scale */
.stage { --panel-ratio: 101.3 / 128.5; --panel-max: 560px; --panel-max-narrow: 520px; }
.stage:focus { outline: none; }

/* the maze's windows: each window's sprite (assets/win-<shape>.png, light as alpha) masks the colour the engine gives
   it, over the face's bare FR4, at the engine's level by opacity */
.panel2d { isolation: isolate; }
.p2-win { position: absolute; pointer-events: none; opacity: 0; z-index: 1; }
.p2-win { -webkit-mask-size: 100% 100%; mask-size: 100% 100%; -webkit-mask-repeat: no-repeat; mask-repeat: no-repeat; }
.p2 { z-index: 2; }

/* POWER's button: the cap sinks while it's held */
.p2-button .sc-cap { transform-box: fill-box; transform-origin: 50% 50%; transition: transform 40ms; }
.p2-button.held .sc-cap { transform: scale(0.92); }

/* beside the panel: the maze small and the four outs, the last thing that happened, the mode, dots and level */
#scope { display: block; width: 100%; height: 280px; }
.status { min-height: 2.8em; }
.readout { min-height: 1.4em; font: 400 0.74rem/1.4 "Space Mono", ui-monospace, monospace; color: var(--ink); }
#patch-note { min-height: 7.4em; }
