/* ROLL's page: the shared skin and stage are ../module.css (site/public/module.css); this is only what's ROLL's own.
   The page is gold like every module's; only the panel's own lights keep their colour: the ball's warm white, its
   buried layers' amber, STAR's white flare. */

/* 20 HP at the line's scale */
.stage { --panel-ratio: 101.3 / 128.5; --panel-max: 560px; --panel-max-narrow: 520px; overflow-x: clip; }
.stage:focus { outline: none; }

/* the ball's windows: each ring's sprite (assets/win-r<k>.png, light as alpha), turned to the window's angle, masks the
   colour the engine gives it, over the face's bare FR4, at the engine's level by opacity */
.panel2d { isolation: isolate; }
.p2-win { position: absolute; pointer-events: none; opacity: 0; z-index: 1; transform-origin: 50% 50%; }
.p2-win { -webkit-mask-size: 100% 100%; mask-size: 100% 100%; -webkit-mask-repeat: no-repeat; mask-repeat: no-repeat; }
.p2 { z-index: 2; }

/* beside the panel: the last minute (IN and the line it grabs to, the ball's size), the last thing that happened, the
   ball */
#scope { display: block; width: 100%; height: 210px; }
.status { min-height: 2.8em; }
.readout { min-height: 2.8em; font: 400 0.74rem/1.4 "Space Mono", ui-monospace, monospace; color: var(--ink); }
#patch-note { min-height: 6em; }
