/* GAME OVER's page: the shared skin and stage are ../module.css (site/public/module.css); this is only what's GAME
   OVER's own. The page is gold like every module's; only the panel's own lights keep their colours (the clock's and
   the slit's sickly yellow-green, the blades' cold white). */

/* 16 HP at the line's scale (as tall as a 20 HP panel in the same column) */
.stage { --panel-ratio: 80.98 / 128.5; --panel-max: 447.5px; --panel-max-narrow: 415.5px; }

/* the panel's layers over the face: the windows' light, the knobs, button and jacks (parts.js), the cables
   (cables.js), and the bloom round the light screened over everything (the mockup's: a 1.4 mm blur at 0.6;
   js/panel2d.js sets the blur) */
.panel2d { isolation: isolate; }
.p2-light, .p2-bloom { position: absolute; pointer-events: none; }
.p2-light { z-index: 1; }
.p2 { z-index: 2; }
.p2-bloom { z-index: 4; mix-blend-mode: screen; opacity: 0.6; }
.p2-button.held svg g { transform: scale(0.93); }

/* beside the panel: the memory's strip, the cuts under it, the last thing that happened, what it's doing */
#scope { display: block; width: 100%; height: 150px; }
.status { min-height: 1.4em; }
.readout { min-height: 1.4em; font: 400 0.74rem/1.4 "Space Mono", ui-monospace, monospace; color: var(--ink); }
#patch-note { min-height: 7.4em; }
