/* FRINGE's page: the shared skin and stage are ../module.css (site/public/module.css); this is only what's its own. The page is gold like every module's; only the panel's own light keeps its
   colour, and that's a laser's. */

/* 20 HP at the line's scale */
.stage { --panel-ratio: 101.3 / 128.5; --panel-max: 560px; --panel-max-narrow: 520px; overflow-x: clip; }
.stage:focus { outline: none; }
.panel2d { overflow: visible; isolation: isolate; }
.stage-panel { position: relative; z-index: 2; }

/* the panel's face: you can knock on it, and a thumb on it can still scroll the page */
.fr-body { position: absolute; inset: 0; z-index: 1; cursor: pointer; touch-action: pan-y; -webkit-tap-highlight-color: transparent; }
.fr-body:focus-visible { outline: 2px solid rgba(212, 175, 55, 0.8); outline-offset: 2px; }

/* the two windows: the real fringes, a canvas each, over the face's ground glass. A knock on them is a knock on the panel */
.fr-win { position: absolute; z-index: 2; display: block; border-radius: 50%; pointer-events: none; }
.p2 { z-index: 6; }

/* beside the panel: the fold, the two exits, the room */
#scope { display: block; width: 100%; height: 260px; }
.status { min-height: 2.8em; }
.readout { min-height: 2.8em; font: 400 0.74rem/1.4 "Space Mono", ui-monospace, monospace; color: var(--ink); }
#patch-note { min-height: 8.6em; }
