/* CONTACT's page: the shared skin and stage are ../module.css (site/public/module.css); this is only what's CONTACT's
   own. The page is gold like every module's; only the panel's own lights keep their colour: the fan's mint, a
   contact's white and the red inside the room. */

/* 20 HP at the line's scale */
.stage { --panel-ratio: 101.3 / 128.5; --panel-max: 560px; --panel-max-narrow: 520px; }

/* the fan and the readout: each window's sprite (assets/win-<shape>.png, light as alpha) masks the colour the engine
   gives it, over the face's bare FR4, at the engine's level by opacity; a fan cell turned about the fan's point by
   panel2d.js. CEILING's label block, lit red, by opacity */
.p2-win, .p2-tag {
  position: absolute; pointer-events: none; opacity: 0; z-index: 1;
}
.p2-win { -webkit-mask-size: 100% 100%; mask-size: 100% 100%; -webkit-mask-repeat: no-repeat; mask-repeat: no-repeat; }
.p2-tag { background-size: 100% 100%; background-repeat: no-repeat; }
.p2 { z-index: 2; }

/* beside the panel: the lanes a sweep at a time, the last thing that happened, the pings, the nearest, the contacts */
#scope { display: block; width: 100%; height: 132px; }
.status { min-height: 1.4em; }
.readout { min-height: 1.4em; font: 400 0.74rem/1.4 "Space Mono", ui-monospace, monospace; color: var(--ink); }
#patch-note { min-height: 7.4em; }
