/* BLAZIN''s page: the shared skin and stage are ../module.css (site/public/module.css); this is only what's BLAZIN''s
   own. The page is gold like every module's; only the panel's own lights keep their colour: the fire's embers, reds,
   oranges and white-hot yellow, the smoke's grey and the steam's white (on the panel only). */

/* 12 HP at the line's scale */
.stage { --panel-ratio: 60.66 / 128.5; --panel-max: 335px; --panel-max-narrow: 311px; overflow-x: clip; }
.stage:focus { outline: none; }

/* the windows: each window's sprite (assets/win-<shape>.png, light as alpha) masks the colour the engine gives it, over
   the face's bare FR4, at the engine's level by opacity */
.panel2d { isolation: isolate; }
.p2-win { position: absolute; pointer-events: none; opacity: 0; z-index: 1; }
.p2-win { -webkit-mask-size: 100% 100%; mask-size: 100% 100%; -webkit-mask-repeat: no-repeat; mask-repeat: no-repeat; }
.p2 { z-index: 2; }

/* beside the panel: the heat over ninety seconds, the last thing that happened, the stage and the outs */
#scope { display: block; width: 100%; height: 170px; }
.status { min-height: 1.4em; }
.readout { min-height: 1.4em; font: 400 0.74rem/1.4 "Space Mono", ui-monospace, monospace; color: var(--ink); }
#patch-note { min-height: 6em; }
